I’ve also seen ones that go really deep into the many different components and have 100s of recipes, and that comes with the problem of just too much to work with. I’ve seen ones that are more like minigames, but that stops the adventuring from being able to produce specifically what they want. This has been shown in many other fantasy movies and books, and is quite a staple for those who deal with herbs and poultices.įurthermore, I think that Herbalism Kit has been the most worked on kit with a huge variety of game systems trying to make it useful in 5e. We have all, or at least most, have seen movies like Lord of the Rings where the rugged adventurer runs off into the forest for an hour and returns with the important plants that can heal Frodo of his infliction (spoilers?). A herbalist has a strong understanding of vegetation and its many uses and the idea of what a herbalist can be really fits well with being a ranger, at least in my opinion. Regardless of how you pronounce Herbalism, it is the study of plants and how they can be used in a medicinal way. Most people say “ERB-alism” and not “HER-balism”… maybe I’m weird. Also, I dislike that “herbalism” has an “an” in front of it instead of an “a” but, I suppose its a dialect thing. No idea, how… but… sure, because you know plants you can see through plants? I suppose it comes from being able to discern what is a plant and what isn’t? But really, all these descriptions just seem to be grasping at straws. If I’m reading this correctly, an Herbalism Kit allows you to look at an area overgrown with plants and just see more. You can identify most plants with a quick inspection of their appearance and smell. When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook. Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants. When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss. Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several glass jars.Īrcana. Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.Ĭomponents. As our tradition dictates, we must first start on page 82 of Xanthar’s Guide to Everything:
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